Vice · a habit, redirected
Just one more pull
The average paying player drops around $80 a month on pulls. Here's the quiet version where it compounds instead.
$80 a month on pulls, set aside since 2015
$10,160 spent
could have grown into
$21,915
in the S&P 500 · grew 2.16× · +116%
The hook is the pull, not the game. A paying gacha player spends roughly eighty to ninety dollars a month chasing the rare drop, and the high-spenders pour in far more. This isn't a knock on the hobby — the dopamine is real and the games are built around it. It's only a thought experiment: take that same monthly spend and imagine it landing in a broad index fund instead, on the same schedule, for the same years.
The rare drop you were chasing is, ironically, the boring one — and the growth came from the asset, not from putting the phone down. See where the field lands on the rankings page, or compare a couple of them head-to-head.
The same $80/mo, across assets
Only assets with data for the whole window — no unearned head starts.
Not your number? Change the spend, the asset, or the year and watch it move.
You'd have
$21,915
from $10,160 set aside — up 116%.
— — — dashed line = total cash you put in
Common questions
- Where does the $80 a month come from?
- It's roughly what the average paying gacha player spends each month — about $80 to $87 — with heavy spenders going much higher. You can dial in your own number on the page.
- Where does the growth actually come from?
- From the asset, not from quitting the game. Redirecting the spend is the only move; the market does the compounding. It's a historical what-if on past prices, not a prediction or advice.