Vice · a habit, redirected

Just one more pull

The average paying player drops around $80 a month on pulls. Here's the quiet version where it compounds instead.

$80 a month on pulls, set aside since 2015

$10,160 spent

could have grown into

$21,915

in the S&P 500 · grew 2.16× · +116%

20152026

The hook is the pull, not the game. A paying gacha player spends roughly eighty to ninety dollars a month chasing the rare drop, and the high-spenders pour in far more. This isn't a knock on the hobby — the dopamine is real and the games are built around it. It's only a thought experiment: take that same monthly spend and imagine it landing in a broad index fund instead, on the same schedule, for the same years.

The rare drop you were chasing is, ironically, the boring one — and the growth came from the asset, not from putting the phone down. See where the field lands on the rankings page, or compare a couple of them head-to-head.

The same $80/mo, across assets

Bitcoin
$185,654
gold
$25,062
S&P 500
$21,915

Only assets with data for the whole window — no unearned head starts.

Not your number? Change the spend, the asset, or the year and watch it move.

You'd have

$21,915

from $10,160 set aside up 116%.

Multiple2.16×
Per year14.0%
In today's $$15,601
shares held29.54 shares
20152026

— — — dashed line = total cash you put in

Common questions

Where does the $80 a month come from?
It's roughly what the average paying gacha player spends each month — about $80 to $87 — with heavy spenders going much higher. You can dial in your own number on the page.
Where does the growth actually come from?
From the asset, not from quitting the game. Redirecting the spend is the only move; the market does the compounding. It's a historical what-if on past prices, not a prediction or advice.

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